Dust II — CS2 Utility Lineups
Active Duty
The most iconic map in Counter-Strike history. A simple three-lane layout with long sight lines and fast rotations. Known for its emphasis on aim duels and mid control.
15
Total
6
Smokes
4
Flashes
3
Molotovs
2
HE Grenades
Callouts
Long AShort AA SiteA PlatformGooseCarPitLong DoorsBlueCrossCT SpawnMidMid DoorsCatwalkLower TunnelsUpper TunnelsB SiteB PlatformB DoorsB WindowB ClosetBack PlatT SpawnOutside LongXboxPalmBarrels
Smoke Lineups — Dust II
A Cross Smoke from Long Doors
Long Doors → CT Cross
Blocks CT players from crossing to A site from CT spawn. Essential for any Long A take, allowing Ts to push onto A site without being picked...
TEasyessentialexecute
Xbox Smoke from T Spawn
T Spawn → Xbox
Smokes off the Xbox position at mid, allowing Ts to cross to short A or push catwalk without being AWPed from mid doors....
TEasyessentialmid-control
B Doors Smoke from Upper Tunnels
Upper Tunnels → B Doors
Blocks the CT AWP angle looking through B doors into tunnels. Lets Ts push onto B site safely....
TEasyessentialb-take
CT Spawn Smoke from B Tunnels
Upper Tunnels → CT Spawn
Deep smoke that blocks CT rotations from CT spawn to B site. Gives Ts time to plant without interference....
TMediumadvancedpost-plant
Mid to B Window Smoke
Mid → B Window
Blocks the B window angle when pushing through mid to B. Prevents CTs from spotting Ts crossing through lower tunnels or mid....
TMediummid-controlsplit-b
Long Corner Smoke from T Spawn
Outside Long → Pit/Long Corner
Smokes off the pit area at long, preventing CTs from holding the close angle and allowing safe passage to A site....
TMediuma-takelong-control
Flash Lineups — Dust II
Long A Pop Flash
Long Doors → Long A
A quick pop flash over the wall at long doors that blinds any CT holding the long corner or pit. Throw as your team pushes....
TEasyentrypop-flash
B Site Entry Flash
Upper Tunnels → B Site
Overhand flash that pops above B site, blinding any CT on site, window, or back platform....
TEasyentryb-take
Short A Flash from Catwalk
Catwalk → Short A/A Site
Pop flash off the wall at catwalk that blinds CTs holding short from A site or CT....
TMediumpop-flasha-take
Mid Doors Flash from T Spawn
T Spawn → Mid Doors
Flash over mid doors that pops on the CT side, blinding any AWP or rifler holding the door angle....
TEasymid-controlcrossing
Molotov Lineups — Dust II
A Site Car Molotov from Long
Long A → Car
Clears the car position on A site. Forces any CT hiding behind car to reposition, making the A execute much safer....
TEasya-takeclearing
B Closet Molotov from Tunnels
Upper Tunnels → B Closet
Burns out the closet position on B site, preventing CTs from playing the close angle inside the doorway....
TEasyb-takeclearing
Goose Molotov from Short
Short A → Goose
Burns the goose/elevator position on A site from the catwalk side. Forces any CT off this powerful position....
TMediuma-takeclearing
HE Grenade Lineups — Dust II
B Doors HE from Tunnels
Upper Tunnels → B Doors
HE grenade through B doors to damage any CT stacking the door angle. Deals 40-60 damage to CTs hiding behind doors....
TEasy
Long A Corner HE
Outside Long → Pit Area
HE grenade at the long corner to damage CTs holding pit or the close angle. Deals significant damage to anyone hiding close....
TEasy