Dust II — CS2 Utility Lineups

Active Duty

The most iconic map in Counter-Strike history. A simple three-lane layout with long sight lines and fast rotations. Known for its emphasis on aim duels and mid control.

15
Total
6
Smokes
4
Flashes
3
Molotovs
2
HE Grenades

Callouts

Long AShort AA SiteA PlatformGooseCarPitLong DoorsBlueCrossCT SpawnMidMid DoorsCatwalkLower TunnelsUpper TunnelsB SiteB PlatformB DoorsB WindowB ClosetBack PlatT SpawnOutside LongXboxPalmBarrels

Smoke Lineups — Dust II

A Cross Smoke from Long Doors

Long Doors → CT Cross
Blocks CT players from crossing to A site from CT spawn. Essential for any Long A take, allowing Ts to push onto A site without being picked...
TEasyessentialexecute

Xbox Smoke from T Spawn

T Spawn → Xbox
Smokes off the Xbox position at mid, allowing Ts to cross to short A or push catwalk without being AWPed from mid doors....
TEasyessentialmid-control

B Doors Smoke from Upper Tunnels

Upper Tunnels → B Doors
Blocks the CT AWP angle looking through B doors into tunnels. Lets Ts push onto B site safely....
TEasyessentialb-take

CT Spawn Smoke from B Tunnels

Upper Tunnels → CT Spawn
Deep smoke that blocks CT rotations from CT spawn to B site. Gives Ts time to plant without interference....
TMediumadvancedpost-plant

Mid to B Window Smoke

Mid → B Window
Blocks the B window angle when pushing through mid to B. Prevents CTs from spotting Ts crossing through lower tunnels or mid....
TMediummid-controlsplit-b

Long Corner Smoke from T Spawn

Outside Long → Pit/Long Corner
Smokes off the pit area at long, preventing CTs from holding the close angle and allowing safe passage to A site....
TMediuma-takelong-control

Flash Lineups — Dust II

Long A Pop Flash

Long Doors → Long A
A quick pop flash over the wall at long doors that blinds any CT holding the long corner or pit. Throw as your team pushes....
TEasyentrypop-flash

B Site Entry Flash

Upper Tunnels → B Site
Overhand flash that pops above B site, blinding any CT on site, window, or back platform....
TEasyentryb-take

Short A Flash from Catwalk

Catwalk → Short A/A Site
Pop flash off the wall at catwalk that blinds CTs holding short from A site or CT....
TMediumpop-flasha-take

Mid Doors Flash from T Spawn

T Spawn → Mid Doors
Flash over mid doors that pops on the CT side, blinding any AWP or rifler holding the door angle....
TEasymid-controlcrossing

Molotov Lineups — Dust II

A Site Car Molotov from Long

Long A → Car
Clears the car position on A site. Forces any CT hiding behind car to reposition, making the A execute much safer....
TEasya-takeclearing

B Closet Molotov from Tunnels

Upper Tunnels → B Closet
Burns out the closet position on B site, preventing CTs from playing the close angle inside the doorway....
TEasyb-takeclearing

Goose Molotov from Short

Short A → Goose
Burns the goose/elevator position on A site from the catwalk side. Forces any CT off this powerful position....
TMediuma-takeclearing

HE Grenade Lineups — Dust II

B Doors HE from Tunnels

Upper Tunnels → B Doors
HE grenade through B doors to damage any CT stacking the door angle. Deals 40-60 damage to CTs hiding behind doors....
TEasy

Long A Corner HE

Outside Long → Pit Area
HE grenade at the long corner to damage CTs holding pit or the close angle. Deals significant damage to anyone hiding close....
TEasy