Master Every CS2 Lineup

Browse a hand-picked library of smoke, flash, molotov and HE lineups across every active-duty map. Filter by map and grenade type, then learn the stance and aim point for each.

CS2 Lineup Library

Filter the library by map and grenade type, then copy the stance and aim instructions for each throw.

22 lineups
Smoke Mirage

CT Smoke from T Ramp

Stance: Jumpthrow

Stand on T ramp by the wall, line up your crosshair on the top corner of the building skybox and use a jumpthrow bind to land the smoke in CT/jungle choke for an A execute.

Smoke Mirage

Jungle Smoke from T Spawn

Stance: Standing

From T spawn, aim at the fixed point on the rooftop antenna and throw a standing left-click to block jungle vision when taking A.

Smoke Mirage

Stairs Smoke for A Take

Stance: Jumpthrow

Position in palace/ramp, align to the corner of the arch and jumpthrow to drop smoke on the stairs, cutting off CT rotations onto site.

Smoke Mirage

Top Mid Smoke

Stance: Standing

From mid near the boxes, aim just above the top-mid window frame and throw standing to smoke the connector window and stop AWP picks.

Flash Mirage

Connector Flash for Mid Control

Stance: Standing

From under window, pop a standing flash over the connector wall so it detonates as your team pushes top mid.

Molotov Mirage

Window Molotov from Mid

Stance: Standing

From mid, lob a molotov over the window ledge to clear a CT holding the connector window before you contest mid.

Smoke Inferno

CT Smoke from Banana

Stance: Jumpthrow

Stand at the bottom of banana, line up the chimney/rooftop landmark and jumpthrow to land a smoke at the top of banana into CT, opening a B push.

Smoke Inferno

Coffins Smoke for B Site

Stance: Standing

From banana, aim at the roofline above the wall and throw standing to smoke coffins, isolating the site as you take B.

Molotov Inferno

Pit Molotov from Banana

Stance: Standing

From mid-banana, throw a standing molotov toward the dark corner so it burns a player hiding in the pit/car nook on B.

Flash Inferno

Banana Flash for Aggression

Stance: Standing

Run up to sandbags and pop a flat flash over the banana wall to blind defenders at the top before your entry peeks.

Smoke Inferno

Arch Smoke for A Split

Stance: Standing

From short/arch, aim at the building corner and throw standing to smoke arch, supporting an A site split through apartments.

Smoke Dust2

Cross Smoke from T Spawn

Stance: Jumpthrow

From T spawn near the wall, align to the antenna landmark and jumpthrow to smoke the long cross, letting you take long control safely.

Smoke Dust2

CT Smoke for B Tunnels

Stance: Standing

From upper tunnels, aim at the fixed roof corner and throw standing to land a smoke at the CT/door choke on B, cutting rotations.

Flash Dust2

Long Doors Flash

Stance: Standing

From long doors, pop a pop-flash over the doorway so it blooms as your AWPer or rifler swings long corner.

Molotov Dust2

A Site Molotov from Long

Stance: Standing

From long, throw a molotov onto the default/goose plant spot to deny a stationary defender holding the A plant.

Smoke Dust2

Xbox Smoke for Mid

Stance: Standing

From T mid, aim above the xbox and throw standing to smoke off the CT view of mid, supporting a mid-to-B or short push.

Smoke Nuke

Outside Smoke for Secret

Stance: Standing

From outside near garage, aim at the silo edge and throw standing to smoke the secret/heaven angle when pushing outside.

Flash Nuke

Ramp Flash for A Take

Stance: Standing

From lobby/ramp, pop a flash up the ramp so it blinds defenders in hut and rafters before your entry runs onto A.

Smoke Ancient

Cave Smoke for B Take

Stance: Jumpthrow

From mid/ramp, align to the totem landmark and jumpthrow to smoke the cave entry, sealing off the B rotation during a take.

HE Ancient

A Site HE for Plant Denial

Stance: Standing

From the A ramp, throw a standing HE onto the common plant spot to chip a defender or punish a low-HP retaker stacking site.

Smoke Anubis

Mid Smoke for Bridge

Stance: Standing

From mid, aim at the temple rooftop edge and throw standing to smoke the bridge, allowing a safer water or mid crossing.

Molotov Anubis

B Connector Molotov

Stance: Standing

From mid/canal, throw a molotov into the B connector choke to delay a CT push and buy time for your B execute.

How this works: Lineups are community-verified starting points covering the active-duty map pool — fine-tune the exact aim point yourself in an offline server, as viewmodel settings and patches can shift it slightly.

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How to Practise These Lineups

1

Pick Your Map

Choose the map you queue most often from the filter dropdown.

2

Choose a Grenade

Filter by smoke, flash, molotov or HE to find the right utility.

3

Learn the Throw

Read the stance and aim point, then practise it in an offline server.

4

Sign In with Steam

Sign in with Steam to save your favourite lineups and track your progress.

Frequently Asked Questions

How do I set up a jumpthrow bind in CS2?

Bind a single key to jump and release the grenade at the same time, for example: alias "+jt" "+jump;-attack;-attack2"; alias "-jt" "-jump"; bind "alt" "+jt". Hold left-click to pull the pin, then tap the bound key. Valve has changed jumpthrow behaviour in past updates, so re-test your bind after major patches.

How do I practise grenade lineups offline?

Load the map in an offline server, enable sv_cheats 1, turn on grenade trajectory and use noclip to check exactly where each nade lands. Repeat each throw until the landmark becomes muscle memory.

Which CS2 nades should I learn first?

Focus on the two or three core smokes for the map you queue most, then add one supporting flash and one molotov. A small, reliable pool wins more rounds than a long list you can only half-remember under pressure.

Do CS2 grenade lineups still work after game updates?

Most do, but they are not guaranteed. Map reworks, viewmodel changes and movement tweaks can shift an exact aim point, so treat any lineup as a starting point and confirm it offline if a patch has just landed.

Are these CS2 lineups for the active-duty map pool?

Yes — the library covers the current active-duty maps such as Mirage, Inferno, Dust2, Nuke, Ancient and Anubis. The pool itself rotates over time, so some maps may move in or out between Valve updates.

What is the difference between a smoke, flash, molotov and HE grenade?

A smoke blocks vision for its duration, a flashbang blinds anyone looking at it, a molotov or incendiary denies ground with fire, and an HE grenade chips enemy health. Each suits a different job in an execute or retake.

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