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Dust2 Grenade Lineups

Every Dust2 lineup in the library, with the stance and aim landmark for each throw. Fine-tune the exact aim point offline before you rely on it.

About these Dust2 lineups

This page collects the 5 Dust2 lineups from our library, covering Smoke, Flash, Molotov utility. Each one lists the stance — standing or jumpthrow — and a plain-English landmark to aim at. These are community-verified starting points, so confirm the exact aim point in an offline server, since viewmodel settings and game patches can shift it slightly.

The lineups

Cross Smoke from T Spawn (Smoke · Jumpthrow)

From T spawn near the wall, align to the antenna landmark and jumpthrow to smoke the long cross, letting you take long control safely.

CT Smoke for B Tunnels (Smoke · Standing)

From upper tunnels, aim at the fixed roof corner and throw standing to land a smoke at the CT/door choke on B, cutting rotations.

Long Doors Flash (Flash · Standing)

From long doors, pop a pop-flash over the doorway so it blooms as your AWPer or rifler swings long corner.

A Site Molotov from Long (Molotov · Standing)

From long, throw a molotov onto the default/goose plant spot to deny a stationary defender holding the A plant.

Xbox Smoke for Mid (Smoke · Standing)

From T mid, aim above the xbox and throw standing to smoke off the CT view of mid, supporting a mid-to-B or short push.

Practise them offline

Load Dust2 in an offline server with sv_cheats 1, turn on grenade trajectory and use noclip to check exactly where each throw lands. Repeat until the landmark is muscle memory. Most jumpthrow lineups here need a jumpthrow bind set up first.

Browse and filter every map in the lineup library, or read the broader CS2 utility guide for how each grenade type works.