Mirage Grenade Lineups
Every Mirage lineup in the library, with the stance and aim landmark for each throw. Fine-tune the exact aim point offline before you rely on it.
About these Mirage lineups
This page collects the 6 Mirage lineups from our library, covering Smoke, Flash, Molotov utility. Each one lists the stance — standing or jumpthrow — and a plain-English landmark to aim at. These are community-verified starting points, so confirm the exact aim point in an offline server, since viewmodel settings and game patches can shift it slightly.
The lineups
CT Smoke from T Ramp (Smoke · Jumpthrow)
Stand on T ramp by the wall, line up your crosshair on the top corner of the building skybox and use a jumpthrow bind to land the smoke in CT/jungle choke for an A execute.
Jungle Smoke from T Spawn (Smoke · Standing)
From T spawn, aim at the fixed point on the rooftop antenna and throw a standing left-click to block jungle vision when taking A.
Stairs Smoke for A Take (Smoke · Jumpthrow)
Position in palace/ramp, align to the corner of the arch and jumpthrow to drop smoke on the stairs, cutting off CT rotations onto site.
Top Mid Smoke (Smoke · Standing)
From mid near the boxes, aim just above the top-mid window frame and throw standing to smoke the connector window and stop AWP picks.
Connector Flash for Mid Control (Flash · Standing)
From under window, pop a standing flash over the connector wall so it detonates as your team pushes top mid.
Window Molotov from Mid (Molotov · Standing)
From mid, lob a molotov over the window ledge to clear a CT holding the connector window before you contest mid.
Practise them offline
Load Mirage in an offline server with sv_cheats 1, turn on grenade trajectory and use noclip to check exactly where each throw lands. Repeat until the landmark is muscle memory. Most jumpthrow lineups here need a jumpthrow bind set up first.
Browse and filter every map in the lineup library, or read the broader CS2 utility guide for how each grenade type works.