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How to Set Up a Jumpthrow Bind in CS2

A jumpthrow bind releases the grenade at the apex of a jump on one key, so your lineups land the same way every time.

Why you need one

Many smoke and molotov lineups only work if the grenade leaves your hand at the exact top of a jump. Doing that by hand — pressing jump and releasing left-click on the same frame — is inconsistent. A jumpthrow bind ties both actions to a single key so the throw is identical every time.

The bind

Open the developer console and paste this in, then press Enter. It binds the alt key as your jumpthrow:

alias "+jt" "+jump;-attack;-attack2"; alias "-jt" "-jump"; bind "alt" "+jt"

To use a different key, change "alt" to the key you want, for example "v" or "mouse4".

How to use it

  1. Equip the grenade and hold left-click to pull the pin.
  2. Line up the aim point for your lineup.
  3. Tap your bound key — the game jumps and releases the grenade together.

Make it permanent

Pasting the alias into the console only lasts for the current session. To keep it across restarts, add the same line to your autoexec.cfg (or your in-game settings config) so it runs every time you launch CS2.

Re-test after updates

Valve has changed jumpthrow behaviour in past updates, including how the throw release is timed. After a major patch, fire your bind once in an offline server and confirm the grenade still leaves at the apex before you trust it in a real match.

With your bind working, browse jumpthrow lineups by map in the lineup library, or read the full CS2 utility guide.