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Inferno Grenade Lineups

Every Inferno lineup in the library, with the stance and aim landmark for each throw. Fine-tune the exact aim point offline before you rely on it.

About these Inferno lineups

This page collects the 5 Inferno lineups from our library, covering Smoke, Molotov, Flash utility. Each one lists the stance — standing or jumpthrow — and a plain-English landmark to aim at. These are community-verified starting points, so confirm the exact aim point in an offline server, since viewmodel settings and game patches can shift it slightly.

The lineups

CT Smoke from Banana (Smoke · Jumpthrow)

Stand at the bottom of banana, line up the chimney/rooftop landmark and jumpthrow to land a smoke at the top of banana into CT, opening a B push.

Coffins Smoke for B Site (Smoke · Standing)

From banana, aim at the roofline above the wall and throw standing to smoke coffins, isolating the site as you take B.

Pit Molotov from Banana (Molotov · Standing)

From mid-banana, throw a standing molotov toward the dark corner so it burns a player hiding in the pit/car nook on B.

Banana Flash for Aggression (Flash · Standing)

Run up to sandbags and pop a flat flash over the banana wall to blind defenders at the top before your entry peeks.

Arch Smoke for A Split (Smoke · Standing)

From short/arch, aim at the building corner and throw standing to smoke arch, supporting an A site split through apartments.

Practise them offline

Load Inferno in an offline server with sv_cheats 1, turn on grenade trajectory and use noclip to check exactly where each throw lands. Repeat until the landmark is muscle memory. Most jumpthrow lineups here need a jumpthrow bind set up first.

Browse and filter every map in the lineup library, or read the broader CS2 utility guide for how each grenade type works.