Inferno — CS2 Utility Lineups

Active Duty

A tight, utility-heavy map where banana control is crucial. Known for its close-quarters battles and the importance of smoke and molotov lineups.

15
Total
6
Smokes
4
Flashes
4
Molotovs
1
HE Grenades

Callouts

A SitePitGraveyardLibraryArchBalconyApartmentsBoilerMidSecond MidAlt MidTop MidT RampBananaCarHalf WallSandbagsDarkCoffinsNew BoxB SiteFountainFirst OrangesSecond OrangesCT SpawnConstructionLogsT SpawnRuins

Smoke Lineups — Inferno

Coffins Smoke from Banana

Banana → Coffins
Blocks the coffins/dark position on B site. Prevents CTs from holding the close angle as Ts push onto site....
TEasyessentialb-take

CT Smoke from Banana

Banana → CT Spawn (B side)
Blocks CT rotations from CT spawn to B site. Essential for isolating B site defenders....
TMediumessentialb-take

Top Banana Smoke from CT

CT Spawn → Top Banana
Defensive smoke that blocks T vision down banana. Essential CT smoke thrown at the start of every round to slow banana aggression....
CTEasyessentialdefensive

Mid Smoke from T Ramp

T Ramp → Mid/Short
Blocks the mid angle to allow Ts to cross toward apartments or second mid safely....
TEasymid-controla-split

Library Smoke from Apartments

Apartments → Library
Blocks the library angle on A site, preventing CTs from holding this strong defensive position during an A execute....
TMediuma-takeexecute

Arch Smoke from Mid

Second Mid → Arch
Blocks the arch-side rotation to A site. Prevents CTs from flanking through arch during an A split....
TMediuma-takesplit

Flash Lineups — Inferno

Banana Pop Flash

Bottom Banana → Top Banana
Pop flash off the right wall in banana that pops at head height, blinding any CT holding car or half wall....
TEasyentrypop-flash

Apartments Entry Flash

Apartments → A Site
Flash out of apartments that blinds anyone on A site, pit, or balcony....
TEasya-takeentry

B Site Entry Flash from Banana

Banana → B Site
Overhead flash that pops above B site as Ts push through the choke. Blinds site, fountain, and construction....
TMediumb-takeentry

Arch Side Flash

Arch → Apartments/Balcony
CT flash thrown from arch that pops at the apartments exit. Blinds any T pushing through apartments....
CTEasydefensiveretake

Molotov Lineups — Inferno

Banana Car Molotov

B Site → Car (Banana)
Burns the car position in banana, preventing Ts from holding behind it for a push....
CTEasydefensivebanana-control

Dark Spot Molotov from Banana

Top Banana → Dark/Coffins
Burns the dark/coffins position during a B execute. Forces any CT hiding in dark to reveal themselves....
TEasyb-takeclearing

Pit Molotov from Apartments

Apartments → Pit
Burns the pit position on A site from apartments. Forces the pit player to reposition....
TMediuma-takeclearing

Newbox Molotov from Banana

Banana → New Box
Burns the newbox/first oranges position on B site, clearing a common defensive spot....
TEasyb-takeclearing

HE Grenade Lineups — Inferno

Banana HE from Second Mid

CT Spawn → Top Banana
HE grenade into top banana to damage rushing Ts. Combine with the CT molotov for maximum damage....
CTMedium