Mirage — CS2 Utility Lineups
Active Duty
A balanced competitive map with a focus on mid control and team utility usage. Complex smoke executes make it a favorite for coordinated teams.
16
Total
7
Smokes
4
Flashes
4
Molotovs
1
HE Grenades
Callouts
A SiteA RampA DefaultTripleSandwichStairsCTJungleConnectorPalaceTetrisFireboxMidWindowTop MidShortCatwalkChairLadderUnderpassB SiteB ShortB ApartmentsVanBenchKitchenMarketMarket DoorT SpawnT RampB Plat
Smoke Lineups — Mirage
CT Smoke from T Spawn
T Spawn → CT/Ticket Booth
Blocks the CT/ticket booth angle on A site. One of the three essential smokes for any Mirage A execute....
TEasyessentiala-execute
Jungle Smoke from T Spawn
T Spawn → Jungle
Blocks the jungle/connector angle on A site. Prevents CTs from peeking connector during an A execute....
TEasyessentiala-execute
Stairs Smoke from T Spawn
T Spawn → Stairs
Blocks the stairs position on A site. Completes the triple smoke execute that isolates the A site....
TEasyessentiala-execute
Window Smoke from T Spawn
Top Mid → Window
Blocks the sniper window overlooking mid. Essential for safe mid control and short rotations....
TMediumessentialmid-control
B Short Smoke from B Apartments
B Apartments → Short/Catwalk
Blocks the short/catwalk angle when pushing B site from apartments. Prevents CT rotators from short....
TEasyb-takeexecute
Market Door Smoke from B Apps
B Apartments → Market Door
Blocks the market door angle on B site. Prevents CTs from peeking from market or kitchen during B executes....
TEasyb-takeexecute
Top Mid Smoke from CT
CT Spawn → Top Mid
Defensive smoke that blocks T vision down mid. Prevents Ts from seeing CT rotations through connector....
CTEasydefensiveretake
Flash Lineups — Mirage
A Ramp Pop Flash
A Ramp → A Site
Pop flash from A ramp that blinds CTs on A site, triple, and stairs. Essential entry flash for A executes....
TEasyentrypop-flash
B Apartments Flash
B Apartments → B Site
Overhead flash that pops over B site when pushing out of apartments....
TEasyentryb-take
Palace Pop Flash
Palace → A Site
Flash from inside palace that pops as you exit, blinding any CT watching the palace exit....
TMediumentrypop-flash
Underpass to Short Flash
Underpass → Short
Flash from underpass that pops at short level, blinding CTs holding connector or chair....
TMediummid-controlentry
Molotov Lineups — Mirage
Triple Box Molotov from Ramp
A Ramp → Triple
Burns the triple box position on A site, forcing any CT to reposition. Critical for safe A executes....
TEasya-executeclearing
Sandwich Molotov from Palace
Palace Exit → Sandwich
Burns the sandwich position next to A site. Clears the close angle that threatens players pushing from palace....
TEasya-takeclearing
B Van Molotov from Apartments
B Apartments → Van
Burns behind the van on B site, forcing any CT hiding there to move into the open....
TEasyb-takeclearing
Under Window Molotov from Mid
Top Mid → Under Window
Burns the under window position to prevent CTs from dropping down and surprising mid pushers....
TMediummid-controlclearing
HE Grenade Lineups — Mirage
B Bench HE from Apartments
B Apartments → Bench
HE grenade at the bench position on B site to soften any CT holding there....
TEasy