Mirage — CS2 Utility Lineups

Active Duty

A balanced competitive map with a focus on mid control and team utility usage. Complex smoke executes make it a favorite for coordinated teams.

16
Total
7
Smokes
4
Flashes
4
Molotovs
1
HE Grenades

Callouts

A SiteA RampA DefaultTripleSandwichStairsCTJungleConnectorPalaceTetrisFireboxMidWindowTop MidShortCatwalkChairLadderUnderpassB SiteB ShortB ApartmentsVanBenchKitchenMarketMarket DoorT SpawnT RampB Plat

Smoke Lineups — Mirage

CT Smoke from T Spawn

T Spawn → CT/Ticket Booth
Blocks the CT/ticket booth angle on A site. One of the three essential smokes for any Mirage A execute....
TEasyessentiala-execute

Jungle Smoke from T Spawn

T Spawn → Jungle
Blocks the jungle/connector angle on A site. Prevents CTs from peeking connector during an A execute....
TEasyessentiala-execute

Stairs Smoke from T Spawn

T Spawn → Stairs
Blocks the stairs position on A site. Completes the triple smoke execute that isolates the A site....
TEasyessentiala-execute

Window Smoke from T Spawn

Top Mid → Window
Blocks the sniper window overlooking mid. Essential for safe mid control and short rotations....
TMediumessentialmid-control

B Short Smoke from B Apartments

B Apartments → Short/Catwalk
Blocks the short/catwalk angle when pushing B site from apartments. Prevents CT rotators from short....
TEasyb-takeexecute

Market Door Smoke from B Apps

B Apartments → Market Door
Blocks the market door angle on B site. Prevents CTs from peeking from market or kitchen during B executes....
TEasyb-takeexecute

Top Mid Smoke from CT

CT Spawn → Top Mid
Defensive smoke that blocks T vision down mid. Prevents Ts from seeing CT rotations through connector....
CTEasydefensiveretake

Flash Lineups — Mirage

A Ramp Pop Flash

A Ramp → A Site
Pop flash from A ramp that blinds CTs on A site, triple, and stairs. Essential entry flash for A executes....
TEasyentrypop-flash

B Apartments Flash

B Apartments → B Site
Overhead flash that pops over B site when pushing out of apartments....
TEasyentryb-take

Palace Pop Flash

Palace → A Site
Flash from inside palace that pops as you exit, blinding any CT watching the palace exit....
TMediumentrypop-flash

Underpass to Short Flash

Underpass → Short
Flash from underpass that pops at short level, blinding CTs holding connector or chair....
TMediummid-controlentry

Molotov Lineups — Mirage

Triple Box Molotov from Ramp

A Ramp → Triple
Burns the triple box position on A site, forcing any CT to reposition. Critical for safe A executes....
TEasya-executeclearing

Sandwich Molotov from Palace

Palace Exit → Sandwich
Burns the sandwich position next to A site. Clears the close angle that threatens players pushing from palace....
TEasya-takeclearing

B Van Molotov from Apartments

B Apartments → Van
Burns behind the van on B site, forcing any CT hiding there to move into the open....
TEasyb-takeclearing

Under Window Molotov from Mid

Top Mid → Under Window
Burns the under window position to prevent CTs from dropping down and surprising mid pushers....
TMediummid-controlclearing

HE Grenade Lineups — Mirage

B Bench HE from Apartments

B Apartments → Bench
HE grenade at the bench position on B site to soften any CT holding there....
TEasy