Ancient — CS2 Utility Lineups

Active Duty

A competitive map set in Aztec-inspired ruins. Features long rotations and open spaces with a focus on map control and timing-based plays.

8
Total
3
Smokes
2
Flashes
2
Molotovs
1
HE Grenades

Callouts

A SiteA MainA RampDonutElbowTempleMidCaveB SiteB MainB RampAlleyCT SpawnT SpawnSide PathHouseJaguarTunnelWaterLong

Smoke Lineups — Ancient

A Main Smoke from T Side

A Main → A Main CT angle
Blocks the CT angle watching A main entrance. Allows safe entry onto the A site....
TEasya-takeessential

Donut Smoke from Mid

Mid → Donut
Smokes the donut area to block CT rotations and allow mid-to-A splits....
TMediuma-takemid-control

B Ramp Smoke

B Main → B Ramp CT angle
Blocks the CT angle watching B ramp. Essential for safe B pushes....
TEasyb-takeessential

Flash Lineups — Ancient

A Site Entry Flash

A Main → A Site
Flash over the A main wall that pops above A site, blinding defenders....
TEasya-takeentry

B Site Pop Flash

B Main → B Site
Pop flash for pushing onto B site....
TEasyb-takepop-flash

Molotov Lineups — Ancient

Temple Molotov from Mid

Mid → Temple
Burns the temple position to deny CT presence there during A splits....
TMediuma-takeclearing

Elbow Molotov from A Main

A Main → Elbow
Burns the elbow position to force the defender back before A execute....
TEasya-takeclearing

HE Grenade Lineups — Ancient

Cave HE Grenade

Mid → Cave
HE grenade into cave to damage Ts pushing through....
CTEasy