Ancient — CS2 Utility Lineups
Active Duty
A competitive map set in Aztec-inspired ruins. Features long rotations and open spaces with a focus on map control and timing-based plays.
8
Total
3
Smokes
2
Flashes
2
Molotovs
1
HE Grenades
Callouts
A SiteA MainA RampDonutElbowTempleMidCaveB SiteB MainB RampAlleyCT SpawnT SpawnSide PathHouseJaguarTunnelWaterLong
Smoke Lineups — Ancient
A Main Smoke from T Side
A Main → A Main CT angle
Blocks the CT angle watching A main entrance. Allows safe entry onto the A site....
TEasya-takeessential
Donut Smoke from Mid
Mid → Donut
Smokes the donut area to block CT rotations and allow mid-to-A splits....
TMediuma-takemid-control
B Ramp Smoke
B Main → B Ramp CT angle
Blocks the CT angle watching B ramp. Essential for safe B pushes....
TEasyb-takeessential
Flash Lineups — Ancient
A Site Entry Flash
A Main → A Site
Flash over the A main wall that pops above A site, blinding defenders....
TEasya-takeentry
B Site Pop Flash
B Main → B Site
Pop flash for pushing onto B site....
TEasyb-takepop-flash
Molotov Lineups — Ancient
Temple Molotov from Mid
Mid → Temple
Burns the temple position to deny CT presence there during A splits....
TMediuma-takeclearing
Elbow Molotov from A Main
A Main → Elbow
Burns the elbow position to force the defender back before A execute....
TEasya-takeclearing
HE Grenade Lineups — Ancient
Cave HE Grenade
Mid → Cave
HE grenade into cave to damage Ts pushing through....
CTEasy