Anubis — CS2 Utility Lineups

Active Duty

A newer competitive map set in an ancient Egyptian temple. Features water-filled canals, tight corridors, and both indoor and outdoor areas.

7
Total
3
Smokes
2
Flashes
2
Molotovs
0
HE Grenades

Callouts

A SiteA MainA ConnectorA BridgePalaceRuinsHeavenMidCanalB SiteB MainB PillarB ConnectorWaterT SpawnCT SpawnAlleyStreetBoatWalkwayDividerLongCourt

Smoke Lineups — Anubis

A Main Entrance Smoke

Street → A Main Entrance
Blocks the CT angle watching A main, allowing Ts to push onto A site safely....
TEasya-takeessential

B Connector Smoke

B Main → B Connector
Blocks the connector angle when pushing B site. Prevents CT rotators from interfering....
TMediumb-takeexecute

Canal Crossing Smoke

Mid → Canal
Smokes the canal area for safe mid crossing and map control....
TEasymid-control

Flash Lineups — Anubis

A Site Pop Flash

A Main → A Site
Pop flash off the wall at A main that blinds any CT on site....
TEasya-takepop-flash

B Site Entry Flash

B Main → B Site
Overhead flash that pops above B site as your team pushes in....
TEasyb-takeentry

Molotov Lineups — Anubis

Palace Molotov from A Main

A Main → Palace
Burns the palace position to force CTs out before pushing A site....
TMediuma-takeclearing

B Pillar Molotov

B Main → B Pillar
Burns behind the main pillar on B site, forcing the pillar player to reposition....
TEasyb-takeclearing