Anubis — CS2 Utility Lineups
Active Duty
A newer competitive map set in an ancient Egyptian temple. Features water-filled canals, tight corridors, and both indoor and outdoor areas.
7
Total
3
Smokes
2
Flashes
2
Molotovs
0
HE Grenades
Callouts
A SiteA MainA ConnectorA BridgePalaceRuinsHeavenMidCanalB SiteB MainB PillarB ConnectorWaterT SpawnCT SpawnAlleyStreetBoatWalkwayDividerLongCourt
Smoke Lineups — Anubis
A Main Entrance Smoke
Street → A Main Entrance
Blocks the CT angle watching A main, allowing Ts to push onto A site safely....
TEasya-takeessential
B Connector Smoke
B Main → B Connector
Blocks the connector angle when pushing B site. Prevents CT rotators from interfering....
TMediumb-takeexecute
Canal Crossing Smoke
Mid → Canal
Smokes the canal area for safe mid crossing and map control....
TEasymid-control
Flash Lineups — Anubis
A Site Pop Flash
A Main → A Site
Pop flash off the wall at A main that blinds any CT on site....
TEasya-takepop-flash
B Site Entry Flash
B Main → B Site
Overhead flash that pops above B site as your team pushes in....
TEasyb-takeentry
Molotov Lineups — Anubis
Palace Molotov from A Main
A Main → Palace
Burns the palace position to force CTs out before pushing A site....
TMediuma-takeclearing
B Pillar Molotov
B Main → B Pillar
Burns behind the main pillar on B site, forcing the pillar player to reposition....
TEasyb-takeclearing