Tuscan — CS2 Utility Lineups
Retired
A community-designed map set in an Italian village. Features a central mid area connecting both bombsites with multiple flanking routes.
7
Total
3
Smokes
2
Flashes
2
Molotovs
0
HE Grenades
Callouts
A SiteA MainA DoorBalconyStairsMidConnectorVinyardB SiteB MainB HallsCT SpawnT SpawnPatioOlivesChurchAttic
Smoke Lineups — Tuscan
Mid Smoke from T Spawn
T Spawn → Mid
Blocks mid sight line for safe crossing and map control....
TEasymid-controlessential
A Door Smoke
A Main → A Door
Blocks the A door angle when pushing onto A site....
TEasya-takeessential
B Connector Smoke
B Main → Connector
Blocks CT rotations through connector during B executes....
TMediumb-takeexecute
Flash Lineups — Tuscan
A Site Entry Flash
A Main → A Site
Pop flash for entering A site....
TEasya-takepop-flash
B Site Flash
B Main → B Site
Flash for pushing B site from B main....
TEasyb-takeentry
Molotov Lineups — Tuscan
Balcony Molotov from A Main
A Main → Balcony
Burns the balcony position overlooking A site....
TMediuma-takeclearing
Church Molotov
Mid → Church
Burns the church area to deny CT presence....
TEasymid-controlclearing