Tuscan — CS2 Utility Lineups

Retired

A community-designed map set in an Italian village. Features a central mid area connecting both bombsites with multiple flanking routes.

7
Total
3
Smokes
2
Flashes
2
Molotovs
0
HE Grenades

Callouts

A SiteA MainA DoorBalconyStairsMidConnectorVinyardB SiteB MainB HallsCT SpawnT SpawnPatioOlivesChurchAttic

Smoke Lineups — Tuscan

Mid Smoke from T Spawn

T Spawn → Mid
Blocks mid sight line for safe crossing and map control....
TEasymid-controlessential

A Door Smoke

A Main → A Door
Blocks the A door angle when pushing onto A site....
TEasya-takeessential

B Connector Smoke

B Main → Connector
Blocks CT rotations through connector during B executes....
TMediumb-takeexecute

Flash Lineups — Tuscan

A Site Entry Flash

A Main → A Site
Pop flash for entering A site....
TEasya-takepop-flash

B Site Flash

B Main → B Site
Flash for pushing B site from B main....
TEasyb-takeentry

Molotov Lineups — Tuscan

Balcony Molotov from A Main

A Main → Balcony
Burns the balcony position overlooking A site....
TMediuma-takeclearing

Church Molotov

Mid → Church
Burns the church area to deny CT presence....
TEasymid-controlclearing