CS2 Utility Lineups

Step-by-step smoke, flash, molotov, and HE grenade lineups for every competitive CS2 map. 110 lineups across 12 maps.

Active Duty Maps

Retired Maps

These maps are no longer in the active duty pool but may return. Lineups are preserved for reference and casual play.

Browse by Utility Type

Quick Stats

110
Total Lineups
12
Maps Covered
47
Smokes
30
Flashes
28
Molotovs
5
HE Grenades

FAQ

What are the most important lineups to learn in CS2?

Start with smokes — they are the most impactful utility. Learn the standard execute smokes for your most-played maps first. On Mirage, learn the A site triple smoke (CT, jungle, stairs). On Dust2, learn the A cross and Xbox smokes. On Inferno, learn the banana and B site smokes.

How many lineups should I know per map?

For competitive play, aim to know 5-8 essential smokes, 3-4 pop flashes, and 2-3 molotovs per map. Start with T-side execute smokes since those are the most commonly used in coordinated play.

Do CS2 lineups work differently from CSGO?

Some lineups changed when CSGO transitioned to CS2 due to updated smoke physics and grenade trajectories. The lineups on this site are updated for CS2 specifically.

What is a jump throw bind in CS2?

A jump throw bind lets you jump and release a grenade simultaneously for consistent long-range throws. In CS2, you can bind this in your autoexec: alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind "key" "+jumpthrow".