CS2 Smoke Lineups

47 smoke lineups across all competitive maps. Smokes are the most important utility — blocking vision, isolating defenders, and enabling site executes.

Dust II — 6 Smokes

A Cross Smoke from Long Doors

Long Doors → CT Cross
Blocks CT players from crossing to A site from CT spawn. Essential for any Long A take, allowing Ts to push onto A site without being picked from the ...
T SideEasyessentialexecute

Xbox Smoke from T Spawn

T Spawn → Xbox
Smokes off the Xbox position at mid, allowing Ts to cross to short A or push catwalk without being AWPed from mid doors....
T SideEasyessentialmid-control

B Doors Smoke from Upper Tunnels

Upper Tunnels → B Doors
Blocks the CT AWP angle looking through B doors into tunnels. Lets Ts push onto B site safely....
T SideEasyessentialb-take

CT Spawn Smoke from B Tunnels

Upper Tunnels → CT Spawn
Deep smoke that blocks CT rotations from CT spawn to B site. Gives Ts time to plant without interference....
T SideMediumadvancedpost-plant

Mid to B Window Smoke

Mid → B Window
Blocks the B window angle when pushing through mid to B. Prevents CTs from spotting Ts crossing through lower tunnels or mid....
T SideMediummid-controlsplit-b

Long Corner Smoke from T Spawn

Outside Long → Pit/Long Corner
Smokes off the pit area at long, preventing CTs from holding the close angle and allowing safe passage to A site....
T SideMediuma-takelong-control

Mirage — 7 Smokes

CT Smoke from T Spawn

T Spawn → CT/Ticket Booth
Blocks the CT/ticket booth angle on A site. One of the three essential smokes for any Mirage A execute....
T SideEasyessentiala-execute

Jungle Smoke from T Spawn

T Spawn → Jungle
Blocks the jungle/connector angle on A site. Prevents CTs from peeking connector during an A execute....
T SideEasyessentiala-execute

Stairs Smoke from T Spawn

T Spawn → Stairs
Blocks the stairs position on A site. Completes the triple smoke execute that isolates the A site....
T SideEasyessentiala-execute

Window Smoke from T Spawn

Top Mid → Window
Blocks the sniper window overlooking mid. Essential for safe mid control and short rotations....
T SideMediumessentialmid-control

B Short Smoke from B Apartments

B Apartments → Short/Catwalk
Blocks the short/catwalk angle when pushing B site from apartments. Prevents CT rotators from short....
T SideEasyb-takeexecute

Market Door Smoke from B Apps

B Apartments → Market Door
Blocks the market door angle on B site. Prevents CTs from peeking from market or kitchen during B executes....
T SideEasyb-takeexecute

Top Mid Smoke from CT

CT Spawn → Top Mid
Defensive smoke that blocks T vision down mid. Prevents Ts from seeing CT rotations through connector....
CT SideEasydefensiveretake

Inferno — 6 Smokes

Coffins Smoke from Banana

Banana → Coffins
Blocks the coffins/dark position on B site. Prevents CTs from holding the close angle as Ts push onto site....
T SideEasyessentialb-take

CT Smoke from Banana

Banana → CT Spawn (B side)
Blocks CT rotations from CT spawn to B site. Essential for isolating B site defenders....
T SideMediumessentialb-take

Top Banana Smoke from CT

CT Spawn → Top Banana
Defensive smoke that blocks T vision down banana. Essential CT smoke thrown at the start of every round to slow banana aggression....
CT SideEasyessentialdefensive

Mid Smoke from T Ramp

T Ramp → Mid/Short
Blocks the mid angle to allow Ts to cross toward apartments or second mid safely....
T SideEasymid-controla-split

Library Smoke from Apartments

Apartments → Library
Blocks the library angle on A site, preventing CTs from holding this strong defensive position during an A execute....
T SideMediuma-takeexecute

Arch Smoke from Mid

Second Mid → Arch
Blocks the arch-side rotation to A site. Prevents CTs from flanking through arch during an A split....
T SideMediuma-takesplit

Nuke — 4 Smokes

Main Smoke from Lobby

Lobby → Main Entrance
Blocks the CT angle watching main from inside A site. Allows Ts to push through the main entrance safely....
T SideEasya-takeessential

Heaven Smoke from Main

Main → Heaven
Blocks the heaven angle overlooking A site. CTs in heaven can devastate a push without this smoke....
T SideMediuma-takeessential

Ramp Room Smoke from T Spawn

T Spawn → Ramp Room
Smokes off the ramp room to safely push down to B site or block CT rotators coming through ramp....
T SideMediumb-takeessential

Outside Smoke from CT

CT Red → Outside
Blocks T vision from outside/yard toward CT red box and garage. Slows outside rushes....
CT SideEasydefensiveearly-round

Anubis — 3 Smokes

A Main Entrance Smoke

Street → A Main Entrance
Blocks the CT angle watching A main, allowing Ts to push onto A site safely....
T SideEasya-takeessential

B Connector Smoke

B Main → B Connector
Blocks the connector angle when pushing B site. Prevents CT rotators from interfering....
T SideMediumb-takeexecute

Canal Crossing Smoke

Mid → Canal
Smokes the canal area for safe mid crossing and map control....
T SideEasymid-control

Ancient — 3 Smokes

A Main Smoke from T Side

A Main → A Main CT angle
Blocks the CT angle watching A main entrance. Allows safe entry onto the A site....
T SideEasya-takeessential

Donut Smoke from Mid

Mid → Donut
Smokes the donut area to block CT rotations and allow mid-to-A splits....
T SideMediuma-takemid-control

B Ramp Smoke

B Main → B Ramp CT angle
Blocks the CT angle watching B ramp. Essential for safe B pushes....
T SideEasyb-takeessential

Vertigo — 3 Smokes

A Ramp Smoke from T Stairs

T Stairs → A Ramp CT angle
Blocks the CT angle watching A ramp, allowing safe pushes toward A site....
T SideEasya-takeessential

Scaffolding Smoke

A Ramp → Scaffolding
Blocks the scaffolding angle on A site during executes....
T SideMediuma-takeexecute

B Stairs Smoke from Mid

Mid → B Stairs entrance
Blocks the entrance to B stairs to allow safe crossing or B site push....
T SideEasyb-takemid-control

Overpass — 3 Smokes

B Heaven Smoke from Monster

Monster → Heaven
Blocks the heaven angle on B site when pushing from monster. Essential for B takes....
T SideMediumb-takeessential

Connector Smoke from A Long

A Long → Connector
Blocks CT rotations through connector when pushing A. Isolates A site defenders....
T SideEasya-takeessential

Bank Smoke from T Side

A Long → Bank
Blocks the bank angle on A site. Bank is a strong CT position that must be smoked for A executes....
T SideMediuma-takeexecute

Train — 3 Smokes

Connector Smoke from T Main

A Main → Connector
Blocks CT rotations through connector. Essential for isolating A site defenders....
T SideMediuma-takeessential

Z Connector Smoke

T Spawn → Z Connector
Blocks the Z connector angle when taking map control....
T SideEasymap-controlessential

Upper B Smoke from B Main

B Main → Upper B
Blocks the upper B angle when pushing onto B site....
T SideEasyb-takeessential

Cache — 3 Smokes

A Main Cross Smoke

A Main → Cross/Highway
Blocks the highway/cross angle when pushing A main. Essential for A takes....
T SideEasya-takeessential

Z Connector Smoke from Mid

Mid → Z
Blocks the Z connector when taking mid control or splitting B....
T SideMediummid-controlb-split

Heaven Smoke from B Main

B Main → Heaven
Blocks the heaven angle on B site. The AWPer in heaven must be smoked for B executes....
T SideMediumb-takeessential

Cobblestone — 3 Smokes

B Long Smoke

B Long → B Platform CT angle
Blocks the CT angle watching B long, allowing safe pushes toward B site....
T SideEasyb-takeessential

Connector Smoke from Mid

Mid → Connector
Blocks connector rotations between bombsites....
T SideMediumexecutemid-control

Drop Room Smoke

B Long → Drop
Smokes off the drop area to prevent CTs from flanking during B takes....
T SideEasyb-takeexecute

Tuscan — 3 Smokes

Mid Smoke from T Spawn

T Spawn → Mid
Blocks mid sight line for safe crossing and map control....
T SideEasymid-controlessential

A Door Smoke

A Main → A Door
Blocks the A door angle when pushing onto A site....
T SideEasya-takeessential

B Connector Smoke

B Main → Connector
Blocks CT rotations through connector during B executes....
T SideMediumb-takeexecute

FAQ

How long do smokes last in CS2?

Smoke grenades last 18 seconds in CS2.

Can you shoot through smokes in CS2?

Yes, bullets pass through smokes with no damage reduction. You can spam through smokes to catch pushing enemies.