CS2 Smoke Lineups
47 smoke lineups across all competitive maps. Smokes are the most important utility — blocking vision, isolating defenders, and enabling site executes.
Dust II — 6 Smokes
A Cross Smoke from Long Doors
Long Doors → CT Cross
Blocks CT players from crossing to A site from CT spawn. Essential for any Long A take, allowing Ts to push onto A site without being picked from the ...
T SideEasyessentialexecute
Xbox Smoke from T Spawn
T Spawn → Xbox
Smokes off the Xbox position at mid, allowing Ts to cross to short A or push catwalk without being AWPed from mid doors....
T SideEasyessentialmid-control
B Doors Smoke from Upper Tunnels
Upper Tunnels → B Doors
Blocks the CT AWP angle looking through B doors into tunnels. Lets Ts push onto B site safely....
T SideEasyessentialb-take
CT Spawn Smoke from B Tunnels
Upper Tunnels → CT Spawn
Deep smoke that blocks CT rotations from CT spawn to B site. Gives Ts time to plant without interference....
T SideMediumadvancedpost-plant
Mid to B Window Smoke
Mid → B Window
Blocks the B window angle when pushing through mid to B. Prevents CTs from spotting Ts crossing through lower tunnels or mid....
T SideMediummid-controlsplit-b
Long Corner Smoke from T Spawn
Outside Long → Pit/Long Corner
Smokes off the pit area at long, preventing CTs from holding the close angle and allowing safe passage to A site....
T SideMediuma-takelong-control
Mirage — 7 Smokes
CT Smoke from T Spawn
T Spawn → CT/Ticket Booth
Blocks the CT/ticket booth angle on A site. One of the three essential smokes for any Mirage A execute....
T SideEasyessentiala-execute
Jungle Smoke from T Spawn
T Spawn → Jungle
Blocks the jungle/connector angle on A site. Prevents CTs from peeking connector during an A execute....
T SideEasyessentiala-execute
Stairs Smoke from T Spawn
T Spawn → Stairs
Blocks the stairs position on A site. Completes the triple smoke execute that isolates the A site....
T SideEasyessentiala-execute
Window Smoke from T Spawn
Top Mid → Window
Blocks the sniper window overlooking mid. Essential for safe mid control and short rotations....
T SideMediumessentialmid-control
B Short Smoke from B Apartments
B Apartments → Short/Catwalk
Blocks the short/catwalk angle when pushing B site from apartments. Prevents CT rotators from short....
T SideEasyb-takeexecute
Market Door Smoke from B Apps
B Apartments → Market Door
Blocks the market door angle on B site. Prevents CTs from peeking from market or kitchen during B executes....
T SideEasyb-takeexecute
Top Mid Smoke from CT
CT Spawn → Top Mid
Defensive smoke that blocks T vision down mid. Prevents Ts from seeing CT rotations through connector....
CT SideEasydefensiveretake
Inferno — 6 Smokes
Coffins Smoke from Banana
Banana → Coffins
Blocks the coffins/dark position on B site. Prevents CTs from holding the close angle as Ts push onto site....
T SideEasyessentialb-take
CT Smoke from Banana
Banana → CT Spawn (B side)
Blocks CT rotations from CT spawn to B site. Essential for isolating B site defenders....
T SideMediumessentialb-take
Top Banana Smoke from CT
CT Spawn → Top Banana
Defensive smoke that blocks T vision down banana. Essential CT smoke thrown at the start of every round to slow banana aggression....
CT SideEasyessentialdefensive
Mid Smoke from T Ramp
T Ramp → Mid/Short
Blocks the mid angle to allow Ts to cross toward apartments or second mid safely....
T SideEasymid-controla-split
Library Smoke from Apartments
Apartments → Library
Blocks the library angle on A site, preventing CTs from holding this strong defensive position during an A execute....
T SideMediuma-takeexecute
Arch Smoke from Mid
Second Mid → Arch
Blocks the arch-side rotation to A site. Prevents CTs from flanking through arch during an A split....
T SideMediuma-takesplit
Nuke — 4 Smokes
Main Smoke from Lobby
Lobby → Main Entrance
Blocks the CT angle watching main from inside A site. Allows Ts to push through the main entrance safely....
T SideEasya-takeessential
Heaven Smoke from Main
Main → Heaven
Blocks the heaven angle overlooking A site. CTs in heaven can devastate a push without this smoke....
T SideMediuma-takeessential
Ramp Room Smoke from T Spawn
T Spawn → Ramp Room
Smokes off the ramp room to safely push down to B site or block CT rotators coming through ramp....
T SideMediumb-takeessential
Outside Smoke from CT
CT Red → Outside
Blocks T vision from outside/yard toward CT red box and garage. Slows outside rushes....
CT SideEasydefensiveearly-round
Anubis — 3 Smokes
A Main Entrance Smoke
Street → A Main Entrance
Blocks the CT angle watching A main, allowing Ts to push onto A site safely....
T SideEasya-takeessential
B Connector Smoke
B Main → B Connector
Blocks the connector angle when pushing B site. Prevents CT rotators from interfering....
T SideMediumb-takeexecute
Canal Crossing Smoke
Mid → Canal
Smokes the canal area for safe mid crossing and map control....
T SideEasymid-control
Ancient — 3 Smokes
A Main Smoke from T Side
A Main → A Main CT angle
Blocks the CT angle watching A main entrance. Allows safe entry onto the A site....
T SideEasya-takeessential
Donut Smoke from Mid
Mid → Donut
Smokes the donut area to block CT rotations and allow mid-to-A splits....
T SideMediuma-takemid-control
B Ramp Smoke
B Main → B Ramp CT angle
Blocks the CT angle watching B ramp. Essential for safe B pushes....
T SideEasyb-takeessential
Vertigo — 3 Smokes
A Ramp Smoke from T Stairs
T Stairs → A Ramp CT angle
Blocks the CT angle watching A ramp, allowing safe pushes toward A site....
T SideEasya-takeessential
Scaffolding Smoke
A Ramp → Scaffolding
Blocks the scaffolding angle on A site during executes....
T SideMediuma-takeexecute
B Stairs Smoke from Mid
Mid → B Stairs entrance
Blocks the entrance to B stairs to allow safe crossing or B site push....
T SideEasyb-takemid-control
Overpass — 3 Smokes
B Heaven Smoke from Monster
Monster → Heaven
Blocks the heaven angle on B site when pushing from monster. Essential for B takes....
T SideMediumb-takeessential
Connector Smoke from A Long
A Long → Connector
Blocks CT rotations through connector when pushing A. Isolates A site defenders....
T SideEasya-takeessential
Bank Smoke from T Side
A Long → Bank
Blocks the bank angle on A site. Bank is a strong CT position that must be smoked for A executes....
T SideMediuma-takeexecute
Train — 3 Smokes
Connector Smoke from T Main
A Main → Connector
Blocks CT rotations through connector. Essential for isolating A site defenders....
T SideMediuma-takeessential
Z Connector Smoke
T Spawn → Z Connector
Blocks the Z connector angle when taking map control....
T SideEasymap-controlessential
Upper B Smoke from B Main
B Main → Upper B
Blocks the upper B angle when pushing onto B site....
T SideEasyb-takeessential
Cache — 3 Smokes
A Main Cross Smoke
A Main → Cross/Highway
Blocks the highway/cross angle when pushing A main. Essential for A takes....
T SideEasya-takeessential
Z Connector Smoke from Mid
Mid → Z
Blocks the Z connector when taking mid control or splitting B....
T SideMediummid-controlb-split
Heaven Smoke from B Main
B Main → Heaven
Blocks the heaven angle on B site. The AWPer in heaven must be smoked for B executes....
T SideMediumb-takeessential
Cobblestone — 3 Smokes
B Long Smoke
B Long → B Platform CT angle
Blocks the CT angle watching B long, allowing safe pushes toward B site....
T SideEasyb-takeessential
Connector Smoke from Mid
Mid → Connector
Blocks connector rotations between bombsites....
T SideMediumexecutemid-control
Drop Room Smoke
B Long → Drop
Smokes off the drop area to prevent CTs from flanking during B takes....
T SideEasyb-takeexecute
Tuscan — 3 Smokes
Mid Smoke from T Spawn
T Spawn → Mid
Blocks mid sight line for safe crossing and map control....
T SideEasymid-controlessential
A Door Smoke
A Main → A Door
Blocks the A door angle when pushing onto A site....
T SideEasya-takeessential
B Connector Smoke
B Main → Connector
Blocks CT rotations through connector during B executes....
T SideMediumb-takeexecute
FAQ
How long do smokes last in CS2?
Smoke grenades last 18 seconds in CS2.
Can you shoot through smokes in CS2?
Yes, bullets pass through smokes with no damage reduction. You can spam through smokes to catch pushing enemies.